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 Rebirth system

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Flav



Posts: 24
Join date: 2008-08-16

PostSubject: Rebirth system   Sun Aug 17, 2008 7:25 pm

Here's airflow0's rebirth system, I added it a little bit and fixed the bug that you get rebirth points if your equip inventory is full.

Open MapleCharacter.java and add
Code:
        private int reborns;

after
Code:
   private int level;

add
Code:
                ret.reborns = rs.getInt("reborns");

after
Code:
      ret.level = rs.getInt("level");

add
Code:
                ret.reborns = 0;

after
Code:
      ret.level = 1;

add
Code:
 reborns = ?,

after
Code:
 messengerposition = ?,

add
Code:
 reborns,

after
Code:
 messengerposition,

add a question mark to the other question marks below
replace
Code:
         if (update) {
            ps.setInt(29, id);
         } else {
            ps.setInt(29, accountid);
                                ps.setString(30, name);
            ps.setInt(31, world); // TODO store world somewhere ;)
         }

with
Code:

                        ps.setInt(29, reborns);

         if (update) {
            ps.setInt(30, id);
         } else {
            ps.setInt(30, accountid);
                                ps.setString(31, name);
            ps.setInt(32, world); // TODO store world somewhere ;)
         }

add
Code:
        public int getReborns() {
      return reborns;
   }

        public void setReborns(int reborns) {
                this.reborns = reborns;
        }

after
Code:
   public int getLevel() {
      return level;
   }


Open NPCConversationManager.java and add
Code:
        //private final int MAX_REBORNS = 10;

after
Code:
   private String getText;

add
Code:
        public void doReborn() {
                //if (getPlayer().getReborns() < MAX_REBORNS) {                       
                        unequipEverything();
                        List<Pair<MapleStat, Integer>> reborn = new ArrayList<Pair<MapleStat, Integer>>(4);
                        getPlayer().setLevelR(1);
                        getPlayer().setExp(0);
                        getPlayer().setRemainingSp(0);
                        getPlayer().changeJob(MapleJob.BEGINNER);
                        getPlayer().setReborns(getPlayer().getReborns() + 1);
                        reborn.add(new Pair<MapleStat, Integer>(MapleStat.LEVEL, Integer.valueOf(1)));
                        reborn.add(new Pair<MapleStat, Integer>(MapleStat.EXP, Integer.valueOf(0)));
                        reborn.add(new Pair<MapleStat, Integer>(MapleStat.AVAILABLESP, Integer.valueOf(0)));
                        reborn.add(new Pair<MapleStat, Integer>(MapleStat.JOB, Integer.valueOf(0)));
                        getPlayer().getClient().getSession().write(MaplePacketCreator.updatePlayerStats(reborn));
                        getPlayer().getClient().getSession().write(MaplePacketCreator.serverNotice(6, "You have been reborn!!"));
                        getPlayer().getMap().broadcastMessage(getPlayer(), MaplePacketCreator.showJobChange(getPlayer().getId()), false);
                //} else {
                        //getPlayer().getClient().getSession().write(MaplePacketCreator.serverNotice(6, "You have reached the maximum amount of rebirths!"));
                //}
        }
       
        public int getReborns() {
            return getPlayer().getReborns();
        }

before the last bracket.

Open MySQL and execute
Code:
ALTER TABLE `characters` ADD COLUMN `reborns` int(11) NOT NULL DEFAULT '0' AFTER `messengerposition`;
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f1r3



Posts: 17
Join date: 2008-08-18

PostSubject: Re: Rebirth system   Mon Aug 18, 2008 10:52 am

airflow is an awesome coder
thanks for fixing it Very Happy
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Rebirth system

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